Design Principles for an Architecture Handbook¶
Design principles are the foundational guidelines that inform and guide the architecture of software systems. They ensure that systems are robust, scalable, maintainable, and aligned with business objectives. This section outlines key design principles critical to software architecture, providing a strategic perspective for engineers, architects, and technical leaders.
1. Single Responsibility Principle (SRP)¶
The SRP states that a class or module should have one, and only one, reason to change. This principle encourages separation of concerns, making systems easier to maintain and evolve.
classDiagram
class UserManager {
+addUser()
+removeUser()
}
class EmailService {
+sendEmail()
}
UserManager --> EmailService : uses
In this diagram, UserManager
focuses solely on user management, while EmailService
handles email dispatching, illustrating a clear separation of responsibilities.
2. Open/Closed Principle (OCP)¶
Software entities should be open for extension, but closed for modification. This principle promotes the use of interfaces or abstract classes to allow systems to adapt without altering existing code.
classDiagram
class PaymentProcessor {
<<interface>>
+processPayment()
}
class CreditCardProcessor {
+processPayment()
}
class PayPalProcessor {
+processPayment()
}
PaymentProcessor <|-- CreditCardProcessor
PaymentProcessor <|-- PayPalProcessor
Here, new payment methods can be added by implementing the PaymentProcessor
interface, avoiding changes to existing processors.
3. Liskov Substitution Principle (LSP)¶
Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program. This principle ensures that derived classes extend base classes without changing their behavior.
sequenceDiagram
participant Client
participant BaseClass
participant DerivedClass
Client->>BaseClass: callMethod()
BaseClass-->>Client: response
Client->>DerivedClass: callMethod()
DerivedClass-->>Client: response
This ensures that both BaseClass
and DerivedClass
can be used interchangeably by a Client
, maintaining consistent behavior.
4. Interface Segregation Principle (ISP)¶
Clients should not be forced to depend on interfaces they do not use. This principle encourages the use of specific interfaces instead of a single general-purpose interface.
classDiagram
class UserActions {
<<interface>>
+login()
+logout()
}
class AdminActions {
<<interface>>
+banUser()
}
class User implements UserActions
class Admin implements UserActions, AdminActions
User
implements only the methods it requires, while Admin
implements both interfaces, demonstrating targeted interface design.
5. Dependency Inversion Principle (DIP)¶
High-level modules should not depend on low-level modules; both should depend on abstractions. This principle fosters decoupling and flexibility in system design.
classDiagram
class HighLevelModule {
+execute()
}
class LowLevelModule {
+performTask()
}
class TaskService {
<<interface>>
+performTask()
}
HighLevelModule --> TaskService
LowLevelModule --> TaskService
Both HighLevelModule
and LowLevelModule
depend on the TaskService
abstraction, ensuring flexibility and reduced coupling.
6. Scalability and Performance¶
Design systems to handle increased load efficiently. This often involves distributed architectures, caching strategies, and asynchronous processing.
flowchart TD
Client -->|Request| LoadBalancer
LoadBalancer -->|Distribute| Server1
LoadBalancer -->|Distribute| Server2
Server1 -->|Cache| CacheService
Server2 -->|Cache| CacheService
CacheService --> Database
This flowchart illustrates a scalable architecture using load balancing and caching to optimize performance.
7. Security by Design¶
Incorporate security at every layer of the architecture. Use encryption, authentication, and authorization to protect sensitive data and systems.
stateDiagram
[*] --> Authentication
Authentication --> Authorization : Success
Authorization --> AccessGranted : Success
AccessGranted --> [*]
Authentication --> AccessDenied : Failure
AccessDenied --> [*]
This state diagram highlights the security process, ensuring users are authenticated and authorized before accessing resources.
8. Maintainability and Testability¶
Design systems with clear separation of concerns and modularity, enabling easier maintenance and testing.
erDiagram
SYSTEM ||--o{ MODULE : contains
MODULE ||--o{ COMPONENT : contains
COMPONENT ||--o{ UNIT : contains
This ERD illustrates a hierarchical structure that promotes maintainability and modular testing.
9. Usability and User Experience¶
Design systems with user-centric interfaces that enhance usability and satisfaction. Consider accessibility, intuitive navigation, and responsiveness.
journey
title User Experience Journey
section Login
User: 3: Log in easily
Admin: 4: Secure access
section Dashboard
User: 4: Intuitive interface
Admin: 3: Manage users efficiently
section Support
User: 5: Quick help access
Admin: 4: Resolve issues promptly
This user journey diagram captures key experiences and satisfaction levels across different system interactions.
Conclusion¶
Adhering to these design principles ensures that software systems are robust, scalable, maintainable, and aligned with business objectives. By embedding these principles into the architectural process, technical leaders can foster innovation, enhance system performance, and deliver superior user experiences.